![]() Traits play a huge part of determining Electability.The reason floor and city electability starts at -5 is because the existing Mayor starts with an incumbent advantage.Electability was added in Alpha 60 along with Mayor Village.Initially Hostile/ Annoyed Riot and War Zone NPCs, Ghosts, and Shapeshifters do not vote.NPCs that leave the floor via an elevator will still have their vote counted for that floor (Escort Quests, etc.). ![]() In order to win the election against the Mayor, your Electability (City) must be at least +1 by the time you reach the Mayor Village. City electability will not change if floor electability is 0. Positive floor electability will raise city electability by +1 while negative floor electability will lower city electability by -1. This starts at -5 at the beginning of a run and will change at the end of each floor depending on the value of Electability (Floor). Motivating Office Drones or making Cologne-effected NPCs Loyal or aligned will give extra electability.Ī citizen will never increase or decrease player electability by more than 1. ** +0.15 bonus is applied for each NPC turned friendly by Cologne. *”Services” include hiring NPCs, buying from NPCs, and asking a Doctor to heal, give, or use a blood bag. These are the things which change the player's Electability (Floor), and the amount of those changes. NPCs which begin the level Annoyed/ Hostile do not decrease Electability, but killing them does benefit your Electability. NPCs which begin the level Aligned/ Loyal/ Friendly provide less Electability than NPCs which begin Neutral and are swayed to your cause. The table below details the effects NPCs have on floor Electability. This is shown as a whole value on the stats screen but is tracked by the game as a decimal value that is rounded to the nearest number. This starts at -5 at the beginning of each floor and is adjusted by the NPC Alignment of all non-imprisoned living/undead NPCs on the current floor.
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