![]() The colour palette has a lot of shades of pastels that make it look like a wonderful cartoon. Raising the WoofĪlthough the visuals have been slightly downgraded to work better on Switch, the game still boasts a vibrant low-poly art style. For example, there’s a lot of pop in of mostly dogs when they’re not too far away on the Switch version, making the game feel technically flawed. Other systems’ versions are much smoother as well as having better visuals overall. Whilst I’m on about performance, Pupperazzi’s frame rate isn’t great. The load times aren’t too kind, forcing me into making the most of my time on a level before leaving. ![]() This means leaving the area, load screen, go home, load screen and repeat. On top of this, you can only see what you’ve collected at home. ![]() Ideally, I’d like to spam my shutter and capture magic franticly and carefree, but alas I had to be more specific with the shots. It’s a cumbersome feature and a confusing one as I can’t put my finger on why it’s there. The only way to solve this is to recycle photos, making them lost forever if you don’t save them first. You start with a little amount and it doesn’t get much bigger. It does give you that catch ’em all feeling, but there’s a couple of design choices that make it feel a little like a chore.įirstly, you only have a limited amount of photos you can take with your roll. This categorises all the breeds and uses your photos to document them in a book to flick through at your leisure. You’ll find this at your home on the map, alongside your gallery with the photos you’ve saved. Not a necessity, but you can also fill out the Puppypedia. It’s an absolute delight to go up to any dog and put them in whatever I choose and take the perfect portrait. I made sure all the dogs at the skatepark were appropriately kitted before petting them and letting them go off to shred. Glasses, hats, jackets, you can change it all. The winning feature that you unlock about a third of the way through is the ability to change any dog’s outfit. It mixes up the gameplay in a neat way, whilst also being objective based. As well as different film rolls from more traditional black and white or sepia, to more psychedelic colour palettes. A zoom lens, fisheye and even one to turn your photos into pixels. ![]() As I previously mentioned, you unlock different camera equipment the more you progress. One of the most interesting gameplay elements is the variety in photography. From the city to the moon, each level isn’t exhaustively dense, but there are enough nooks and crannies to enjoy your time in each of them. There are 5 levels overall, with most of them having a different time of day variant which changes the aesthetics, and to a lesser extent dog behaviour. Pupper, PupperazziĪnd quite the journey you go through. Don’t go into Pupperazzi expecting a triumphant ending, because the game is about enjoying the laid-back journey. This draws out your playtime in an obvious way, unlike feeling a natural sense of progression. You’ll be complimented or berated depending on your variety of shots – angles, lenses used or different film styles.Īt the start it would feel like a breeze, however, your followers become increasingly nit-picky and the goal post of progression is pushed further. This is a case of looking through your film roll and clicking to post. Objectives often reward you with followers, but the main way is by posting to your socials. The challenges themselves aren’t difficult, though amassing followers is a light grind. One pup might want a stylish portrait, whilst another may want a photo taken with your pixel lens to use as a reference for their video game. The rest of the game is made up of you receiving objectives via the menu where text boxes of pets ask you to perform various tasks. From there on you’ll learn your traversal abilities like double jump and sprint and then you’re on your way to being an ‘influencer’. ZL brings up the lens and ZR takes the photo. The tutorial starts as he barks orders at you to take his photo. This is where you’ll immediately meet Sea Dog – a scruffy pup in head-to-toe fishing waterproofs. The moment you start a new game of Pupperazzi you are transported to Lighthouse Cove. Cosy, low-poly and all equally as charming – does Pupperazzi make it out of the darkroom? Or does it have their finger over the lens? Let me frame it for you. The developer’s Sundae Month have quite a catalogue of games in various genres, but they all share the same sense of visual finesse that’s quite inviting. Originally released on Xbox and PC last year with ‘Very Positive’ Steam reviews, it’s now barking up Nintendo Switch’s tree.
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